Monday, April 26, 2010

On Water

With the raw manpower and abuse of the power to force new arrivals into manual labor, we have finally cleared the water out of the "farm" rooms, and have begun to grow a variety of crops. While many objected to the....assignment of tasks, many have now settled into the job they wish to perform. With any luck, we'll be able to start making better quarters for all of us to live in.

A Well

Shortly after our well was installed, a merchant caravan came to visit us. Quickly, we established a trade depot, and promptly did no trading.

It seems that somehow they were impressed by our home (it's not like I showed them the "farms", only letting them know that certain locations were forbidden), and news of the wealth of minerals has spread.

Migrants have begun streaming in, and we have been struggling to accommodate. Most of them I have told to move various stones to various locations, keeping them busy until I can interview them and find out where their specialties lie. For now, though, easy labour is quite nice, and many workshops have sprung up to handle the demand.

I will continue my plan to dig us to the other side of the river, though we have located some good minerals.

Hopefully we can get some forges up soon and make mining picks, so I can put more of these guys to real work. MunnyBrun and Under are getting tired of the constant work.

Sunday, April 25, 2010

A Strange Kind of Cook

Well, this has been an interesting turn of events. Many of the migrants have proven quite useful. Now I have enough people to clear out rooms, move things in out of the rain. Things have been getting done pretty quickly.

-I spoke too soon. Not a moment after I finished my entry the cook we recently acquired claimed a mechanist workshop. She has been babbling about our heroic efforts in founding this "Dance".

-Well then. In her god-inspired crafting of a mechanism for a well, she named it "Dance Machine".

-Once she left her trance, she looked about and asked if we had a well yet, and noted she would very much like to drink from a well.

-I ordered a well made.

Migrants

So, migrants have arrived. This answers some questions, but causes us to pose more.....

We now know what we were sent here to make. A dance hall. For elves. I told them that they got the right place, but that we aren't making a dance hall. No fuckin way. Right now, we're making a water hall, see? So, now that you're here you can either help us try to survive here, or guide us out of here.

Turns out that we didn't get a very satisfactory answer.

They didn't know the way back home. It seems that they were slowly realizing that they had been developing large blank spaces in their memory.

So. Something around here is the cause.

Saturday, April 24, 2010

Water Issues

So, my previous entries appear to have been affected by the recent water issues. We had been digging out spare rooms for additional farms, as the initial experiment worked, when we experienced some leaking. As we were unable to get rid of enough water, the rooms slowly flooded, so we built some extra rooms and tried to channel/spread the water out to those and use them all for farms.

As the water levels continued to rise, we tried digging a passage directly to the outside, but even that could not empty the flow. Multiple rooms and 3 separate passages to the outside were created in this debacle, and fortunately only some....brand new bedroom was....affected. In any case, we have successfully contained the water....now we just need to wait for the water to....exit the tunnels, and we will be able to block off further wetness and begin to use the space for ...farming.

Wa+-r Issue con+|---

So, I t+--\ +\-| we should have thi- --der control. See, we put up some doors and sealed it in, but then +\--_ _._'= --_=' and we couldn't stop it. Right now, the issue is only severe in as much as it was my room that g-+ |{-/=/ o'=_ _'="-_ so I've lost that....but at least half the fortress was safe. We have a lot of work ahead and we'll need to find some way to drai

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